#pragma once

using Microsoft::WRL::ComPtr;
using namespace D2D1;

struct dxres
{
	ComPtr<ID2D1DeviceContext> target;

	ComPtr<IDXGISwapChain1> swapChain;

	ComPtr<ID2D1Factory1> d2d;

	ComPtr<IDWriteFactory> dwrite;

	ComPtr<IWICImagingFactory> wic;

	HWND window = {};

	float dpi;
};